Fluid simulation in Cinema4D Ref https://www.instagram.com/p/B73S5NLJ4-B/?utm_source=ig_web_copy_link&igshid=MzRlODBiNWFlZA== A London based houdini focused motion graphics studio. Xparticles smoke sim Hinge campaign with cinema 4d new dynamic system Flags sim Softbody sim in cinema 4D 2023 softbody sim (vertical map+force+field)
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Term 3 FMP thesis
FMP Thesis researchViewing homosexual films helps people change their preconceived notions and prejudices about the homosexual community by showing the daily life, interpersonal relationships, and emotional experiences of the homosexual community. It is estimated that homosexuals make up 2% to 4% of the world’s population; the number of homosexuals in China reached 70 million in… Continue reading Term 3 FMP thesis
Term 3 Proposal
As a member of the LGBTQ community,I always wanted to make more works for our groups,we need to do something in our own ways to eliminate the misunderstanding and discrimination between each other.I have not figured out what way to deliver my content yet but will settle down in the next couple of weeks hopefully.I… Continue reading Term 3 Proposal
Term 3 Personal project 2
The other day I’ve watched a chinese TV show,and there’s a scene hooked my attention,I thought why not turn it into a 3d scene which is going to be fun. I tried my best to mimick the scene and simplify the scene into my own version in the Hero image on the top of this… Continue reading Term 3 Personal project 2
Term 3 Personal Project 1
I am always been a anima fan ever since I was a kid,from a list of great animated directors,Makoto Niitsu has a unique style which stands him out. I am really into his work and appreciate the way how he tells the story. I always wanna try Cartoon shading in Cinema4D,and this unit provides me… Continue reading Term 3 Personal Project 1
Collaborative project
Me and my friends from graphic design and UX design decided to work on soft body dynamics by Cinema4D. We did some research and found there’s a huge potential market of presenting products by using soft body simulation with particles these day. Reference I am working on the dynamic part of this project as my… Continue reading Collaborative project
Nuke 2
Workflow Due to the focal length of camera that is 16mm, use length grid of 16mm to calculate the distortion information with Lengthdistortion.Click Detect which could automatically calculate the length distortion. Add cameratracker to the undistorted clip.Then select refine feature locations and preview features to show the coordinate points to help us estimate. Add the… Continue reading Nuke 2
Maya Semester 2
Week 1 Reference We were asked to find some references for the steam engine.Here’s some references I searched for the model. Week 2 ModelingI started craving the models from the scratch. Week 3 Modeling Week 4 Modelling Week 5 UV &TextureI’ve tried to finish the textures this week by using substance painter. Week 6 Rigging… Continue reading Maya Semester 2
Film narrative
Emerging technologies The innovative visual dynamics of Spider-Man: Parallel Universe amazed me when I first saw it. Unlike previous 3D animation, which pursued natural fluidity, Spider-Man: Parallel Universe is closer to the comic book experience, making 3D animation 2D, rather than only 2D.It is reported that it mixes the different comic styles of the various… Continue reading Film narrative
Nuke
2D Tracking We’ve taught 2D tracking which is a way out for us to blend images or vids into other shots.There are three types of trackings:Four-point tracking is the kind of track combination that produces perspective movement—movement in the pseudo third dimension (not really 3D but looks like 3D).In other words, you can produce things… Continue reading Nuke